Enter one Valorant sensitivity and get its equivalent in every other game this site converts, plus your cm/360°. Valorant's 0.07 yaw is a community-measured constant, not a Riot-published one.
| Input | Result |
|---|---|
| Valorant 0.35 @ 800 DPI | CS2 / CS:GO 1.1136 · Apex Legends 1.1136 · Team Fortress 2 1.1136 · Overwatch 2 3.7121 · 46.65 cm / 18.37 in per 360° |
| Valorant 0.4 @ 800 DPI | CS2 / CS:GO 1.2727 · Apex Legends 1.2727 · Team Fortress 2 1.2727 · Overwatch 2 4.2424 · 40.82 cm / 16.07 in per 360° |
| Valorant 0.22 @ 1600 DPI | CS2 / CS:GO 0.7 · Apex Legends 0.7 · Team Fortress 2 0.7 · Overwatch 2 2.3333 · 37.11 cm / 14.61 in per 360° |
This is the part most converters skip, and it is the part worth reading.
0.022 (CS2 / CS:GO / Apex Legends / Team Fortress 2) is documented. It is the Source engine m_yaw default, printed in the console command reference and verifiable in-game.
Valorant 0.07 and Overwatch 2 0.0066 are not. Riot has never published Valorant’s yaw and Blizzard has never published Overwatch’s. Every sensitivity converter that exists, this one included, runs those two games on figures players measured by turning in a practice range and counting degrees, then agreeing on. The figures are stable, reproducible, and almost certainly right, they are also nobody’s official number, so if a game ships a quiet tuning change, converters find out from player complaints rather than from a patch note.
Treat the output as the correct starting point, not as gospel. The cm/360° readout is the number that actually stays put across games: sensitivity values are a per-game coordinate system, and cm/360° is what they are coordinates for. If a converted setting feels off by a few percent, adjust until your measured 360° swipe distance matches, rather than trusting the decimal places.
Multiply your CS2 sensitivity by 0.022 ÷ 0.07 = 0.3143. A CS2 sens of 2.0 becomes about 0.629 in Valorant at the same DPI.
No. Riot has not published it. It was measured by players turning in the practice range and counting degrees, and every converter now uses the same figure. It is stable and reproducible, but it is not a Riot number.
Most professional players sit somewhere in the low hundreds, but the useful comparison is cm/360°: roughly 25 to 50 cm is the range most strong players fall in.
Not for the ratio, it cancels. It only sets the cm/360° figure. If you change DPI, halve your sensitivity when you double it.